Artillery is modeled as support units attached to other formations. In WITW and WITE 2, the air war is modeled as well, not as formations on the map like land units, but rather as a set of priorities and directives (recon, ground support, bombing targets like railways, ports etc.) that you specify at the beginning of each turn. Naval transport and amphibious landings are also modeled in WITW. In WITE, there are even partisan units cropping up behind enemy lines to sabotage your railways and supply routes, forcing you to divert resources to suppress them. Rail capture, repair and transport are modeled and critical to success. Deployment of paratroopers and special forces is explicitly modeled. Disruption of supply routes and destruction/capture of manpower and supply depots is explicitly a tactic that is required to win. I think it may be too large scale to specifically allow you to blow bridges, but I could be wrong (there is a LOT of detail behind the scenes and I may have missed it). It takes into account rivers as obstacles to combat engagement. Gary Grigsby's War in the East and War in the West explicitly allows you to capture airfields, ports, and supply depots, and then turn them to your own uses.
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